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Matrix Type 3D rotation- Courtesy of NoControlCinema
This is the original jump. Our actor, Fabian, had the difficult job to do this jump 7 times and as similar as possible, while I changed the position of the camera for every jump (not at random off course, but in similar steps surrounding him)
These shots we're captured in Premiere. Now I had to export a matching picture of every single shot and cut Fabian form the Background adding a Bluescreen.
(Warning: In original, these are 7 single files - they're connected he're because of space)
Using a Morphing-Software I tracked Fabians Body and the 7 Pictures we're "morphed" into an animation looking like a 3D-trun around him.
Now I had to clean Fabian out of the pictures to get clean shots of the background (wasn't a problem because we filmed some parts of the background clean)
With these 7 Backgrounds I could combine a wide Backgroundplate which gives a 180Degree-View. Then, using Premiere, I generated a clip where you see this wide Plate "flying by" (moving horizontally and beginning at Fabians first position).
the trees we're a mistake; they we're too close so they turn around too - In the original, I cleaned them out of the picture.
The Problem here was the ground. It was viewable all the time and it must turn in 3D too, so I cut it out from the plate and had to do the same as I did with Fabian, morph it.

And finally, these three elements (2D-Background, 3D-ground and Morphed-Fabian) could be combined. Now I added the shade and some muzzle flashes. To give it a cool look, I adjusted the speed of the sequence. :)
<<<------Click For Final File REAL Player Needed
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